Gradle Test Run :app:testDevDebugUnitTest

GachaSoundPlayerTest

summary

15

tests

0

failures

0

skipped

0.472s

duration

100%

successful

Child Tests Failures Skipped Duration Success rate
coin purchase has two distinct frequency segments 1 0 0 0.007s 100%
coin value sound tiers have 5 levels 1 0 0 0.001s 100%
high tier fanfare duration is longer than any win reveal 1 0 0 0.001s 100%
high tier fanfare triggers for coin value 500 and above 1 0 0 0.001s 100%
sample count calculation for given duration 1 0 0 0.001s 100%
spin start chirp frequency range 1 0 0 0.002s 100%
tick band 0 at progress 0 1 0 0 0s 100%
tick band 3 at progress 0_5 1 0 0 0.001s 100%
tick band 7 at progress 1 1 0 0 0.037s 100%
tick band clamps negative progress to 0 1 0 0 0.001s 100%
tick band clamps progress above 1 to 7 1 0 0 0.001s 100%
tick bands cover all 8 values across progress range 1 0 0 0.399s 100%
tick frequency calculation covers expected range 1 0 0 0s 100%
total PCM buffer memory estimate under 550KB 1 0 0 0.001s 100%
win reveal duration increases with coin value 1 0 0 0.003s 100%