| Child |
Name |
Tests |
Failures |
Skipped |
Duration |
Success rate |
| buildSpinTiers partial map uses defaults for missing |
buildSpinTiers partial map uses defaults for missing |
1 |
0 |
0 |
0s |
100% |
| buildSpinTiers returns three tiers |
buildSpinTiers returns three tiers |
1 |
0 |
0 |
0s |
100% |
| buildSpinTiers tier counts are correct |
buildSpinTiers tier counts are correct |
1 |
0 |
0 |
0s |
100% |
| buildSpinTiers tier labels are correct |
buildSpinTiers tier labels are correct |
1 |
0 |
0 |
0s |
100% |
| buildSpinTiers uses custom costs from map |
buildSpinTiers uses custom costs from map |
1 |
0 |
0 |
0s |
100% |
| buildSpinTiers uses default costs when map is empty |
buildSpinTiers uses default costs when map is empty |
1 |
0 |
0 |
0.001s |
100% |
| DefaultSpinTiers matches buildSpinTiers with default costs |
DefaultSpinTiers matches buildSpinTiers with default costs |
1 |
0 |
0 |
0s |
100% |
| only 100x tier has boostedDrop |
only 100x tier has boostedDrop |
1 |
0 |
0 |
0s |
100% |
| rarityConfigForCoinValue boundary values are in correct tier |
rarityConfigForCoinValue boundary values are in correct tier |
1 |
0 |
0 |
0.075s |
100% |
| rarityConfigForCoinValue burst counts increase with value |
rarityConfigForCoinValue burst counts increase with value |
1 |
0 |
0 |
0.003s |
100% |
| rarityConfigForCoinValue highest tier has highest shake intensity |
rarityConfigForCoinValue highest tier has highest shake intensity |
1 |
0 |
0 |
0s |
100% |
| rarityConfigForCoinValue lowest tier has no flash and no shake |
rarityConfigForCoinValue lowest tier has no flash and no shake |
1 |
0 |
0 |
0s |
100% |
| rarityConfigForCoinValue shake intensity increases with value |
rarityConfigForCoinValue shake intensity increases with value |
1 |
0 |
0 |
0.004s |
100% |